1 using System.Collections;
2 using
System.Collections.Generic;
3 using
UnityEngine;
4 using
UnityEngine.UI;
5 using
UnityEngine.SceneManagement;
6
7 public
class MainMenuController : MonoBehaviour {
8
9     
public GameObject quitPanel;
10
11     
// Use this for initialization
12     
void Start () {
13         
if(GameController.instance && MusicController.instance){
14             
if (GameController.instance.isMusicOn) {
15                 MusicController.instance.PlayBackgroundSound ();
16             }
else {
17                 MusicController.instance.StopAllSound ();
18             }
19         }
20     }
21
22     
void Update(){
23         
if(Input.GetKeyDown(KeyCode.Escape)){
24             
if (!quitPanel.activeInHierarchy) {
25                 quitPanel.SetActive (
true);
26             }
else {
27                 quitPanel.SetActive (
false);
28             }
29         }
30     }
31
32     
public void StartButton(){
33         SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex +
1);
34     }
35
36     
public void YesButton(){
37         Application.Quit ();
38     }
39
40     
public void NoButton(){
41         
if (quitPanel.activeInHierarchy) {
42             quitPanel.SetActive (
false);
43         }
44     }
45 }


Use this for initialization



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